Game Dev Explains Why Animation In Multiplayer Games Is So Challenging

The latest Halo Infinite beta showed off the Sports betting site B Sports upcoming game’s multiplayer chops, including some fairly impressive animation. Game animator Dan Lowe, who’s currently employed at Santa Monica Studio but has previously worked on games like Star Wars: Squadrons and Far Cry, has explained in a Twitter thread why multiplayer animation in particular is so hard to get right.

Understandably, many of the problems with creating smooth animation in multiplayer games stem from the fact that these games are likely to prioritise responsiveness, competitiveness, and a number of other elements over the quality of the animation.

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